MIWLA 2026 Spring Workshop

  • 21 Mar 2026
  • 9:30 AM - 2:00 PM
  • Grand Valley State University
  • 19

Registration

  • Invited Spring Workshop presenters

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MIWLA 2026 Spring Workshop 


From Arcade to Classroom: Transforming Classic Games for Language Education

Registration is FREE for MIWLA members.

Join MIWLA and register today!

️Date: Saturday, March 21, 2026

Time: 9:30 AM – 2:00 PM

Place: Grand Valley State University, Holten-Hooker Learning Center, 10880 Residence Drive, Allendale, MI 49401

Contact: Julie Evershed, jevershed@miwla.org 

️Presenters: Alfonso Sintjago and Phill Cameron, University of Michigan Language Resource Center

Coffee sponsored by Avant Assessment ☕️

Lunch courtesy of Klett World Languages ️

This is a hands-on workshop. Bring a lap-top!

SCECHs available!

Educational games can greatly boost student motivation, especially in complex subjects (Plass, 2023). In this workshop, we share our approach to designing over a hundred HTML-based language-learning games using AI tools like ChatGPT and Firefly. Inspired by classic games such as Pac-Man, Q*bert, and Mario, we developed language-centered versions that reinforce vocabulary, grammar, and cultural knowledge. Each game includes audio and interactive features, with vocabulary tailored to specific lessons, ensuring alignment with course goals.

Our design follows Annetta's (2010) "I's" framework - Identity, Immersion, Interactivity, Increasing Complexity, Informed Teaching, and Instructional principles. We also adopted Philips and Popovic's (2012) learning sciences recommendations, prioritizing continuous in-game assessment and adaptability for diverse learning contexts, such as classroom use and parent-child learning. 

This process involves detailed design, iteration, and strategic AI prompting to create effective games. In this workshop, we will guide participants through designing their own language-learning games, illustrating how AI can be a powerful tool for creating custom, curriculum-aligned resources. Attendees will gain strategies for game-based learning tailored to their students' needs, fostering sustainable engagement that extends beyond the classroom.

AGENDA

09:30 - 10:00 Arrival

10:00 - 10:15 Introductions

10:15 - 10:30 Game examples

10:30 - 11:00 Game principles

11:00 - 11:30 Language learning + Game principles

11:30 - 12:00 Game design session 1

12:00 - 12:30 Lunch break

12:30 - 12:45 Sharing and feedback 1

12:45 - 1:30 Game design session 2

1:30 - 2:00 Feedback and wrap up

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